3Ds Max - Align


The ALIGN command in 3Ds Max is a powerful tool used to align one object with another based on their positions, orientations, and scales. This command is particularly useful for precisely arranging objects in a scene to ensure they are positioned or oriented relative to each other in a specific manner. Here’s a detailed overview of the ALIGN command:

Activation and Usage

  1. Selecting the Tool: The ALIGN tool can be activated in several ways:

    • By clicking the ALIGN button on the main toolbar, represented by an icon with two aligned rectangles.
    • By pressing the shortcut key Alt + A.
    • By accessing it through the Tools menu or the quad menu (right-click menu).
  2. Using the Tool:

    • Select the First Object: Choose the object you want to align.
    • Activate ALIGN: Click the ALIGN button or use the shortcut.
    • Select the Target Object: After activating the tool, click on the object you want to align to. This opens the ALIGN Selection dialog box.

ALIGN Selection Dialog Box

The ALIGN Selection dialog box provides various options for aligning the selected object to the target object:

  1. Align Position:

    • X, Y, Z Position: Choose which axes (X, Y, Z) to align. You can align to one, two, or all three axes.
    • Current Object: Specify whether to align to the Center, Pivot Point, Minimum, or Maximum of the selected object.
    • Target Object: Specify whether to align to the Center, Pivot Point, Minimum, or Maximum of the target object.
  2. Align Orientation:

    • Align Orientation: Check this box to align the orientation (rotation) of the selected object to match the target object.
    • X, Y, Z Axis: Choose which axes to align for orientation.
  3. Align Scale:

    • Align Scale: Check this box to align the scale of the selected object to match the target object.
    • X, Y, Z Axis: Choose which axes to align for scaling.
  4. Apply and Preview:

    • Apply: Apply the alignment settings.
    • OK: Confirm and close the dialog box.
    • Cancel: Cancel the alignment operation.

Practical Applications

  • Model Positioning: Precisely position objects in a scene, such as aligning furniture in a room or placing characters on a stage.
  • Assembly Modeling: Align parts of a model accurately, such as aligning components of a machine or architectural elements.
  • Animation: Align objects for consistent animation paths or for creating mirrored animations.
  • Scene Composition: Arrange multiple objects in relation to each other for a coherent scene layout.

Workflow Tips

  1. Pivot Points: Ensure the pivot points of your objects are correctly set before using the ALIGN tool. The alignment is based on the pivot points, centers, or bounding box edges of the objects.
  2. Multiple Axes: You can choose to align along one, two, or all three axes depending on the requirements of your scene. This flexibility allows for precise control over the alignment process.
  3. Temporary Alignment: Use the ALIGN tool temporarily to position objects during modeling or animation, and then fine-tune their positions manually if needed.




Advertisement