3Ds Max - Crease


Crease Command in 3ds Max

After shrinking objects, they use the crease tool to bring their vertices or edges back to their position.

Step1: Create a box, then convert editable poly.

3Ds Max - crease

Step2: Click on element option and select box.

3Ds Max - crease element

Step3: Click on modify tab and select crease tool.

3Ds Max - crease

Step4: Again click on modify tab and select opensubdiv tool.

3Ds Max - opensubdiv

Step5: Select opensubdiv and specify iterations 2.

3Ds Max - iterations

Step6: Select editable poly and select vertex option. Then select all vertex of box.

3Ds Max - iterations modify

Step7: After that select crease tool and specify crease value.

3Ds Max - crease modify



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