3Ds Max - Move
The MOVE command in 3Ds Max is a fundamental transformation tool used to reposition objects within the 3D space. It allows users to alter the location of selected objects along the X, Y, and Z axes. Here's a detailed breakdown of how the MOVE command functions:
Activation and Usage
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Selecting the Tool: The MOVE tool can be activated in several ways:
- By clicking the MOVE button on the main toolbar, represented by a four-arrow icon.
- By pressing the shortcut key
W
. - By accessing it through the Transform panel or the quad menu (right-click menu).
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Transform Gizmo: Once activated, a transform gizmo appears on the selected object(s), displaying arrows corresponding to the three axes:
- Red Arrow: X-axis
- Green Arrow: Y-axis
- Blue Arrow: Z-axis
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Manipulating Objects:
- Single Axis Movement: Click and drag one of the arrows to move the object along the corresponding axis.
- Plane Movement: Click and drag the small square at the intersection of any two axes to move the object along those two axes simultaneously.
- Free Movement: Click and drag the center of the gizmo (when all three axes are highlighted) to move the object freely in the viewport plane.
Numerical Input
- Coordinate Entry: For precise control, the MOVE Transform Type-In dialog can be used. This dialog allows users to input exact numerical values for the object's position along each axis.
- Offset Mode: Users can also enter relative values to move the object a specific distance from its current position.
Additional Features
- Snap Options: The MOVE command can be combined with snapping tools to ensure precise placement. Common snapping modes include vertex, edge, and grid snapping.
- Constraints: Movement can be constrained to certain axes or planes using the Axis Constraints toolbar or by holding down specific keyboard shortcuts.
- Reference Coordinate Systems: Users can choose different coordinate systems (such as World, Local, View, or Parent) to define how the object's movement is interpreted relative to the 3D space or other objects.
Practical Applications
- Positioning Models: Essential for arranging models within a scene, such as placing furniture in a room or characters on a stage.
- Animation: Keyframing object positions to create motion paths.
- Scene Organization: Aligning objects for consistency and order within a project.