3Ds Max - Taper


Taper

The taper modifier produces a tapered contour by scaling both ends of an object’s geometry; one end is scaled up, and the other is scaled down.

You can control the amount and curve of the taper on two sets of axes. You can also limit the taper to a section of the geometry.

Step1: Create a sphere

Fig. 130

Step2: click on modify tab and select taper

Fig. 131

Step3: specify taper axis and amount.

Fig.132





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